Back to: 43 Sound Design
This week, we’re starting our sound design project. This is a group project, but everyone will be responsible for mixing and editing a version of the movie clip.
Here are some suggested team roles to get you started. You can have a couple of people who focus on each one. Understanding what everyone’s jobs are will make the process as smooth as possible.
We’ll get things started by talking about a cue sheet.
The cue sheet, also called a sound map, has a list of all sounds that need to be added to complete the sound design for a movie. Of course, we’re just working with a short scene, but nevertheless, our cue sheet needs plenty of detail in its approach.
First, open this Cue Sheet which will make a copy.
You should also start a Basecamp project (not team) to keep things organized for your team.
Now, there are two things that are key here: organizing the sounds by category and listing the location of the sounds according to timecode. I show you how to display the large timecode in Logic, and the 5 categories we’re focused on in our sound design are: dialogue, ambience, sound effects, foley, and music.